GAME DEVELOPER / SOFTWARE DEVELOPER

I build games.
From the systems
to the experience.

I’m Uchenna Okose. I create games and interactive systems, bringing together gameplay programming, Unreal Engine, and 3D art.

UNREAL ENGINE 5 BLUEPRINTS BLENDER
Combat Arena project artwork: a glowing blue puck IN DEVELOPMENT 01 / FEATURED GAME COMBAT + ARENA SPORTS Combat Arena

01 / SELECTED GAME DEVELOPMENT

Built to be played.

From a released puzzle game to an evolving arena prototype. Explore the mechanics, the process, and the playable results.

Combat Arena blue puck artwork PROJECT ARTWORK
01 — COMBAT / SPORTS IN DEVELOPMENT

Combat Arena

A top-down arena game where puck control meets ability-driven combat. Fight for possession, create space, and turn the next strike into a scoring opportunity.

Unreal Engine 5 Blueprints Blender
MY WORK
Gameplay systems, AI, HUD, animation & VFX
TECHNICAL FOCUS
Puck physics, combat states & character abilities
Explore the development ↗
Blocks and Bombs gameplay with glowing blocks and bomb powerups GAMEPLAY
02 — PUZZLE / STRATEGY RELEASED

Blocks and Bombs

A falling-block puzzle game with explosive powerups and physics-driven reactions. Manage the board, time your bombs, and chase a higher score.

Solo development 3D puzzle Windows
MY WORK
Gameplay, UI, 3D visuals, testing & release
TECHNICAL FOCUS
Powerups, block physics & difficulty progression
Explore the game ↗

02 / BEHIND THE EXPERIENCE

The details make the game.

My background ↗
[ 01 ]

Gameplay systems

Combat states, character abilities, puck interaction, and AI decisions that connect mechanics into a playable loop.

[ 02 ]

Player feedback

HUDs, health bars, animation blending, and Niagara effects that make actions and outcomes readable.

[ 03 ]

Code meets craft

A software development foundation in Python and Django, alongside Blender modeling and Unreal Engine integration.

Character sculpt presented alongside its reference

03 / ANOTHER DIMENSION

Craft beyond the code.

Character sculpts, product renders, environments, and interactive 3D models. A closer look at my work in form, materials, and lighting.

Explore 3D work ↗